So I went dead quiet last year, you may have noticed even if you just check the post dates of all these blogs, to work on my capstone project for my masters degree. This was to be a vertical slice of something I have kind of dabbled in for the last four years or so, a
Real-time, meta diegetic h...
Gaming as it has evolved as an artform has been heavily restricted by technology and while other artforms have had similar restrictions in the past one of the key aspects of gaming is the interactions, which are tempered by tech restrictions primarily. This has led to jumps in technology to be adopt...
I could spend this whole post talking about the legitimacy of games as art, but the key issue that would arise is one of definition, not just of the word art, but also of the word game. One of the most commonly cited criticisms of this idea is one put forward by film critic, Roger Ebert. He puts for...
When people talk about 'the singularity' you can assume what they are referring to is the technology singularity, and while we are talking about a cultural singularity here it's important to start with this one as it's one we will come back to. Ray Kurzweil (201) defines this as a time where "the pa...
Death of the author is an idea coined originally in 1967 by Roland Barthes, where he argues that the idea of a reading that takes meaning from knowledge of the author's identity and intent is not valid, as the moment the text is created the author dies (metaphorically of course).
This argument, w...